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The Kingdom of Ealdormere
Scouts Handbook
Section I | Section II | Section III | Section IV | Section V | Appendices
SECTION 4
The Authorization Process
Level 1 | Level 2
ecoming authorized as a scout involves hands-on training and observation coupled with familiarization with the necessary rules and procedures. How long does it take to authorize? This depends on each person, his background and maturity. A person who has been a fighter may find it much easier to authorize as a scout because he has been exposed to SCA fighting already. The primary thing an authorizing marshal is looking for is whether or not this person acts SAFELY around melee fighting. A separate authorization and endorsement on the scouts' authorization card are necessary before any scout may be in a combat archery environment.
Level 1
Who May Authorize A Scout?
Any warranted fighting (heavy weapons) marshal who has a Scouting authorization, or a person who has been warranted by the Kingdom Marshal of Scouting as a Scouting Marshal.
What Are The Level 1 Authorization Requirements?
The scout...
- Must be 18 years or older
- Must know the limitations as safety concerns of an SCA combat environment
- Must know and understand the current scout rules in theory and in practice for both the overall society and the kingdom itself
- Must know how to die defensively
- Must know that once the scout has been killed he may not verbally give the information he was carrying.
Level 2
Who may authorize a Level 2 scout?
Any warranted fighting (heavy weapons) marshal who has a second level Scouting authorization, or a person who has been warranted by the Kingdom Marshal of Scouting as a Scouting Marshal and has their level 2 authorization. You MUST have a current copy of the section involving combat archery from the current Ealdormere Marshal's handbook.
What Are The Level 2 Authorization Requirements?
The scout...
- Must already be authorized as a Level 1 scout
- Must be 18 years or older
- Must know the limitations as safety concerns of an SCA combat-archery and missile weapons environment
- Must know and understand the current scout rules for combat archery and missile weapon environments for both the overall society and the kingdom itself
- Must be observed by the authorizing marshal in a melee situation involving combat archery to see that the scout behaves in a safe manner
- Must know how to die defensively
- Must know that once the scout has been killed he may not verbally give the information he was carrying.
- Must have a current copy of the section involving combat archery from the current Ealdormere Marshal’s handbook.
- Must have or be able to obtain the necessary Level 2 protective equipment (upgraded helm, kidney, groin, and neck protection, elbow and knee pads, the olive green scout tabard) prior to entering and participating in a Level 2 combat environment
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